Writing The Silurian (and I hope this article makes sense, as I wrote it while being tormented…and like The Silurian itself, probably too long…)
WARNING: contains a few spoilers.
Question: what is a story?
Answer: it is the continuous narrative of conflict.
In order to write any story, a book, a novel, a movie, something must happen. And from that happening—the conflict—the plot arises. What is it that happens in the story to the protagonist that sets him off on his life’s adventure? What conflict is he facing and how does he solve this conflict? And do these series of conflicts make sense? That is, cause and effect: happening A causes happening B to take place, and so on and on down the line in a domino effect until you have a full and complete story—and in The Silurian’s case, a bloody long one! (Not yet finished too…) This is how I write my books, through logical actions and reactions: not all authors work this way, that is, making it up as it goes along. Most authors sit down and pre-plot their novels before beginning. When I sit down to write, I have no idea where the story is going to go; my stories write themselves through understanding and knowing my characters exceptionally well, how they behave in any given situation, what is true to their natures, and how they respond to the happenings that happen to them, or made by them. My books are character driven.
If I pre-plotted my books, I wouldn’t write them, as then I would already know everything that’s going to happen, and that would bore me enough to not bother to write; the story would be already written in my head. I have done this before, pre-plotting an entire story from start to finish in my head, and guess what? I never wrote it down, because I had already written it; the story was already done and set and known. I still have that story in my head and I will never write it for that reason.
But I write blind, not knowing what will happen next, and this way, I want to keep on writing to discover the journey my characters are on, to go on that journey with them. It is really, a magical mystery tour—the journey more important than the destination. I write through intense visualisations, quite often spontaneous, that I see it all graphically in my head, like a movie; the players do things of their own accord, mostly at night when I try to get to sleep, keeping me awake for hour after hour, and I write down what they did the following morning. Some scenes play themselves over and over and over again, until I know it like my own self: I lived Bedwyr losing his arm for months and months before I actually came to the point of having to write it down. It hurts to write his story, and like a lot of authors, I suffer in some weird way that is deeply psychological; in the past, I have been near to nervous breakdowns that scare me wildly…but…
The Fox’s story is deeply embedded in my creative psyche, and I have to pull him out slowly, by actually being him, living his life, seeing through his eyes, being there; times when I can see the clear sky, and smell the fresh unpolluted air of his world, where there is no sound louder than thunder, or the roar of battle; where the Sun is in the sky, and not out in space; where there are no motorways slicing through the very ground where he walks; where at any moment you can die on the sword of an invader, or a traitor, or see those you love run through their very hearts; living this life of the Fox is entire, complete and unceasing, and full of love, desire, passion, and the sheer indomitable strength to survive. And I sit down and write from his point of view. The Silurian saga is so deeply ingrained into my being, I call it my own personal myth, as Arthur himself is my own personal hero; I am widely fascinated by King Arthur today as I was when I first heard of him at age 12. I will always have Arthur as my mythical hero, but the Fox is something entirely different and personal to me—he generates this story by living in the very centre of the beating heart of power: Arthur.
But this is not telling you how I plot The Silurian story over so many books.
As I said above, the answer is that I just make it up as it goes along. I write a lot of experimental ‘what if’ scenes that Bedwyr stars in, his own show, and from those experiments, I can often see which way to go next: if the ‘what if’ scene works and follows the internal logic of his preceding story, then it will stay; if the ‘what if’ scene doesn’t work and makes no sense to the logic of his preceding story, that is, it doesn’t match up with anything gone before it, or would lead down paths that become dead ends, or just don’t work to his character, then they get deleted outright.
What if such and such happens?
What if Arthur or Bedwyr did such and such? Would it work? Write it down and find out! Often the ‘what if’ device will lead to something totally unexpected. There are dozens of things in The Silurian I just did not expect to happen, merely because I allow total freedom to Bedwyr to go his own way, and boy, does he ever go his own way! As does Arthur. There are only three things I know about The Silurian course of events with absolute surety: Bedwyr was going to lose his left fighting arm in battle; that he was homosexual, and that Arthur will die in his ‘arms’ at the end, at the Battle of Camlann. Everything else is in flux, and dependent on the domino effect of one logical event leading to another.
For those who are true fans of my work, Book Nine, The Fox on the Water, was never meant to be the way it came out. In that book, Bedwyr was supposed to have gone north to Medraut, and not to follow Arthur over the water. If the Fox had stayed in Britain and gone to Medraut, the story would be totally different to what it is now. The reason for the change of Bedwyr’s fate was because a very astute best friend of mine wanted him to follow Arthur, and not Medraut, and so, he did, and I knew he would fight that Battle on the Beach. The course of The Silurian is not set in a pre-plotted state of stone, but it rises and falls like the water. And water…is important, that will become clear in the final edition, The Sons of Avalon…
Back to Work:
You need as new writers to identify who or what the engine of your story is: its beating heart, its catalyst, its point of gravity around which everything else revolves, as the Earth revolves around the Sun. Arthur is the Sun, around which Bedwyr’s life revolves, so in a way, in this story, there are two protagonists who are catalysts to each other. Your protagonist should be your story’s engine, and your protagonist should be in conflict with something: something is standing in his way from achieving whatever it is that he wants. He must overcome, or die trying.
Both Arthur and Bedwyr are in conflict within themselves, with each other, and with the outer world, and this continuous conflict naturally generates The Silurian story, following internal logic. If you have no conflict, you will have no plot, and therefore no story to write; you will have only descriptive scenes and telling. Develop a strong ‘work ethic’ of instilling ‘showing’ scenes that have a point to them, that then leads to the next point, logically.
Technical stuff:
A lot a beginner writers fail to include a context to their stories. (See my next post). There is a greater world out there that your characters live within, and this outer world will often intrude and cause harm, and sometimes good. (I also write about context in The Hero’s Journey; see ‘older posts’).
The context of The Silurian may be narrowed somewhat, and that is because I am writing from the narrowed single point of view, and Bedwyr will only tell you things that he knows about. He is not an omniscient observer or storyteller; he is a highly focused storyteller, narrowed to the very centre of the action, himself and Arthur together, where both of them are often pulled apart either by their own actions, or the intrusion of the greater context, or the political reality of their world. Bedwyr can only impart what he knows or has knowledge of; he cannot tell of the greater world outside of his realm as he does not know about it. Narrowing the point of view can often strengthen your story, keeping it tight to a focused point that holds the reader with it.
If you write in the third person, omniscient, all-knowing point of view, you can bring in a wider context that your characters live within; but remember, first person POVs are narrowed to that first person. So it never ceases to amaze me when reviewers point out a lack of context or something else that Bedwyr could not possibly know about.
Internal Logic:
You also must, must use internal logic in your story. That is, the characters must behave true to their natures and the world and society that affects them, and the plot that you have created.
An example of this is Arthur rarely drinks and hardly ever gets drunk; it’s not in his nature, so when he does get drunk, there are reasons for it; his breaking of character needs to have a reason: he got roaring drunk with the Fox in book seven because he lost a baby, another one…and in book nine, he totally lost control and Bedwyr found him drunk on duty—something Arthur would never, ever do in previous books. By the time we get to book nine, Arthur's hold is beginning to slip, so he allowed himself to fall into the kind of rebelliousness that Bedwyr often does: he got drunk. This behaviour of Arthur's would have been totally unthinkable for him earlier in his life; it would have been against his nature and against the logic of the younger Arthur. But it is allowable in book nine, because of his long, long years of struggle, pain, and loss. There was an internal logic for Arthur being drunk on duty in The Fox on the Water: because of all his loss.
So what I’m saying here is you cannot write scenes that have no internal logic, scenes that do not follow a pattern or a reason that is true and unique to your story; scenes that don’t have any point, reason, or meaning. This is how my books progress, through internal logic.
Another example of this internal logic would be say, Bedwyr going out whoring with women; Bedwyr never does this. If I was to write him going out whoring, it would not be true to the internal logic of the story he’s telling. So imagine a scene where he did go whoring, just for the hell of it. The reader would immediately feel cheated, or jarred, and you’ll say, ‘Bedwyr never goes whoring with women!’
And if he did do such a thing, why did he do so? And what would the consequences be? He would have to have a logical reason for it, as he did in book five. In book five, he went with the girl Lelah in order to prove to the men he was no sodomite, and that event led onward to other things; Lelah enforced herself into his life and she became more to him than just a whore. If on the other hand, he had told that story merely for the hell of it, it would not have fitted the internal logic of who he is as a man, as a person: he paid for that happening with further action down the line. This is how The Silurian story unfolds; one event leads to another, following a logical path of action and reaction.
Action and Reaction:
A writer cannot produce scenes in novels that have no consequences. If you do write scenes with no consequences they will feel gratuitous, or like filler scenes, there just for the hell of it to display how great a writer you are or how rich your knowledge of a particular subject is. The consequences of a scene usually have resolutions; whether good or bad or undecided, but they should be there somewhere. In The Silurian, many events will seemly have no resolutions, and yet they do; the resolutions to one event will often appear in another book.
For instance, Cynan Aurelius murdered Arthur's fist wife in book one. Cynan did not pay for that murder until book four. But he did pay; that scene of conflict was not left unresolved.
Amr of the Boar Clan turned traitor in book three and paid for it in book four. See? Action and reaction, and finally, resolution that follows the internal logic of your story. Bedwyr lost his arm in book six, and he lost his way for it in book seven; was put back together again by his lover, Sawyer, also in book seven: the resolution. Events and the consequences of those events: this is story building, and this is how I write. This is how I write all of my books besides The Silurian.
And as I try hard now to write the final book, book ten, The Sons of Avalon, all of the past will come back in one great resolving event to tear the Silurian down and kill him. So even though for Arthur and Bedwyr this is a negative resolution, it is still a resolution of the story of their lives.
Arthur's death in battle is inevitable; he himself predicted it right from the very first pages of the first book of the series; he was allowed to do that for a number of reasons: one, it raises the tension and helps develop an emotional bond between character and reader; secondly, because Arthur is the Once and Future King; and thirdly, everyone who knows anything at all about King Arthur, they know he ends his story at Camlann; gives his sword to Sir Bedivere (Bedwyr) to cast away into the lake; it is already known through Romance, but it is the way you write it that matters. You have all been waiting for this for almost ten books! It cannot be avoided, for the events have already been set in motion long ago; the wheel turns, and those who ride the wheel will come around again. Act and reaction.
Just Write by showing, not telling:
Write a scene, and then, follow that scene with the consequences of that scene—this is the essence of ‘showing’. When you write a true ‘showing’ scene, it must have a consequence, for that is the whole point of writing a showing scene in the first place: to advance the story through live action. What happens to the character in the showing scene? And now carry it through with logical events that match your character’s nature, and what matches the world in which he lives, true to the nature of the action.
For instance, a science fiction hero would not be rescued from trouble by a magic wielding witch; that might happen in a fantasy world, but not in the world of science. The Silurian is set in the real world; there are no wizards wielding light-bearing staffs as in Lord of the Rings, so whatever happens in your story, it must happen according to the internal reality of that story. If a man is run through his heart with a sword in The Silurian, he will die; he won’t be healed by a magic crystal from the Lost Paradise of the Fairies, or the touch of a king. These things might be believed in, but they are not real, and do not really happen. Bedwyr’s lost arm will not grow back. This means the internal logic of The Silurian must follow real life. If this story was a fantasy, then even then, the internal logic must be magical or fantastical to satisfy your readers. Reader satisfaction is very, very important to a writer of creative fiction; never promise something and then fail to deliver it.
Scene:
Technically, a scene contains an identifiable event, a happening: it doesn’t have to be a battle or a fight; this is not what is meant by action or conflict—the conflict is the problem the hero faces in order to overcome, or fail, accordingly. A scene is ‘a point of action or conflict’. e.g.: a man gets called into the boss’s office and told he’s been fired. This is a scene: something happens—the conflict is being fired and how to overcome this. Something active happens in a scene, and a scene is different from narrative. Technically too, a scene contains dialog, but I think there could be scenes without dialog.
Narrative:
Narrative is where the writer tells you, the reader, information. There is no active conflict or dialog in a narrative scene; it is pure ‘telling’. Scenes are ‘showing’.
Bedwyr’s story is an intense mixture of active happening and narrative telling; he rarely speaks in the passive voice, which makes everything he says seem to be happening as he speaks, in the here and now, and not merely told to you from a distance.
Good writing is a balanced mixture of scene and narrative. It is not wrong to ‘tell’; but too much telling in long blocks of writing will kill your story dead in its tracks, unless of course, you have something really fabulous to tell. But for most beginner writers, ‘telling’ should be sparsely populated throughout your story (that old, ‘need to know’ thing), but don’t please, try to avoid it altogether, for then you’ll be left with a story so exhausting in action it will bore your readers as surely as a book of nothing but dry reporting of dry information.
Another point about telling: it is best to avoid it until you have built up an emotional bound between reader and character, for really, no one wants to read a load of dry information about a character before they’ve got to know them. Put your characters into danger, a bind, a problem, build an emotional relationship first with good active scenes that demonstrate the character’s conflict, and then gently drip-feed ‘telling’ information as the story progresses.
Learning a balance between scene and narrative is hard, but it will come naturally with lots and lots of writing practice. Just write and see what comes out, because that is what I did. I just sat down one day in 2003 and wrote and wrote and wrote, and out came The Silurian. (With an awful lot of rewriting and endless editing). Though I do admit to having many years of writing experience before I did that sitting and writing with the Fox. I wrote and wrote and wrote and wrote through all of the criticism and put downs; I studied my craft until I was mad. I did my apprenticeship with fanatical dedication, and back then when I first began to write, I would not give up for all the money in the world, and I had none then, and I still have none now, so it made no difference.
I was and am a writer. And to be a writer, you can do only one thing: write.
And be strong about it; strong enough to learn from your critics; critics are not always there to destroy you, but to help you improve and to show you where you’re going wrong. Criticism is not always bad, even when you’re being torn to bits; you will learn from your mistakes, and if you can rise above the terrible hurt of being torn apart…you will earn the right to call yourself an author. I have earned that right. I worked for it, and though I still can’t make any money from writing, I know inside myself, I am a bloody good writer.